Friday, 11 November 2011

  • Top Guide for earning tons of gold in world of warcraft

    What Are The World Changes In Cataclysm

    World of Warcraft has thoroughly asserted its dominance over the massively-multiplayer online gaming market. It has twelve million unique subscribers and a hardcore fan base. It's been around for six years and isn't likely to go anywhere yet, especially not with the newest expansion pack, Cataclysm, approaching its release date. This is promised to be the biggest update yet as it renovates most of the world the players have come to know and love. The previous expansion packs, Burning Crusade and Wrath of the Lich King, were received very well and brought in droves of new players. Cataclysm could easily do the same, but first, let's look at the world changes in cataclysm and see just how much renovation has been done.

    Looking At The World Changes

    There is a location called the Eastern Kingdoms present in World of Warcraft. It consists of three major continents, Lordaeron, Khaz Modan and Azeroth. Within Azeroth, there is also a place called Kalimdor. All of these locations are going to go through a major overhaul in terms of layout, settlement locations and general gameplay. The main focus of the development team is to not only bring the story of Cataclysm to life, but to also implement a lot of the changes they're brought to World of Warcraft over the years. Unfortunately, due to the scope of the game, only a large scale renovation tactic like this allows for such changes to be made wholesale.

    Besides this full redesign, there are many additions coming with the expansion. Players can enjoy the new towns spread throughout the world as well as party up with other players for three new raid environments. As well as introducing seven new dungeons, Blizzard is also updating the existing ones to allow for players up to level 85, Cataclysm's new maximum.

    For players who like to play competitively, there are new player-versus-player environments as well as battlegrounds. Furthermore, the zones from the Caverns of Time that were only accessible through there will now be open for further exploration. It will no longer require the player to be in a specific place and time during the story.

    The cities of Stormwind and Orgrimmar will also receive enhancements of a the major variety. While their overhaul is somewhat large, the minor cities will also be receiving equally small changes. To compensate for players being at different points in the story, Blizzard will be making heavy use of Phasing.

    Phasing is essential for World of Warcraft's universe to be immersive. If the world progressed without the player, it wouldn't be nearly as fun as thinking you were the center of all the change. Phasing shows the player only what is suitable for his or her point in the story. For example, if he kills an NPC, that NPC will still be visible to other players who haven't yet done this.

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